The Walking Dead Destinies – A Regrettable Experience with Disappointing Story Choices

After two weeks of playing The Walking Dead Destinies and playing through multiple versions of it, every story is going to be different in some way. I wanted to play as many of those stories as possible before I wrote a review, and now I feel like I’ve played enough. I pre-ordered this game, and I just want to say that I really do regret making that decision. I did not like this game, unfortunately, but at the same time, I guess that shouldn’t really come as a surprise since most people are saying that they didn’t like the game. Now before I go any further with this review, I would just like to make it clear that if you do happen to be one of the few people who actually really like this game, I have nothing against you; in fact, I’m jealous and I wish I was you. But for those who like the game and think it’s everything you wanted within the game, then good for you.

The Walking Dead Destinies
(Image Credit: Google)

Choices and Consequences in The Walking Dead Destinies

The Walking Dead Destinies Review
(Image Credit: Google)

My first main issue with this game was the choices themselves, which obviously changed the course of the story. I wasn’t expecting there to be only two choices; you literally have to pick one of two. I was at least hoping it would be like one of three or four, so you have multiple scenarios. my next issue, which is actually also with the choices. No matter which choice you make, the story still ends up being the same either way. For example, when Michonne goes into Woodbury, after the governor gives her a tour, she sneaks into his house and finds his zombified daughter.


She has the option to either kill his daughter or spare her, which would essentially make him a friend and an ally. Now, if you choose to save his daughter, it doesn’t matter, because as soon as you choose that, T-Dog or Merle, whoever you chose to essentially join the Governor, runs into the room and ends up killing his daughter anyway, and then Michonne stabs either Merle or T-Dog in the eye, resulting in either T-Dog or Merle becoming the new Governor instead of Philip Blake.

Similar to the series, even if Philip ends up going to prison with Michonne and joining Rick’s group as a friend, you will still see the same events happen even if Philip becomes the Governor. For example, if you did kill Philip’s daughter, he would become the Governor, he would find the tank, and he would destroy the prison. But if you don’t kill Philip and spare him, Merle or T-Dog will find the tank and destroy the prison. So, it’s the same story with different characters, and that’s something I didn’t like.

Now, there are a few instances in the game where the story does actually change a little bit. If T-Dog is the one who attacks the prison or if Rick is the one leading the group, if you didn’t kill him off when he and Shane had that option, then I believe T-Dog ends up joining them again, and it’s a happy ending, and they all live in the prison. Most of the time in this game, the story feels the same, with different characters playing out the story with a few different versions of the dialogue.

Essentially, the story stays the same, which is really annoying because it just shows you how little effort they put into this game. Among all the bad qualities of this game, there was only one thing that I liked about it, which is combat. I quite liked the fight sequences. Specifically, when you’re taking out zombies, I liked how you can sneak up on them and very easily stab them in the head, and it’s quite satisfying, especially if you crush a zombie’s head with a sledgehammer or something and their head bursts. You’d hear the sound effects of that, and there would be blood splattering everywhere. So in terms of the combat in this game, they did that quite well. Everything else was just a disappointment.


The Walking Dead Destinies falls short of expectations, with limited choices and repetitive storylines overshadowing its commendable combat sequences. While individual preferences may vary, my overall experience leans towards disappointment rather than enjoyment.

FAQs for The Walking Dead Destinies Game

Q1: What is The Walking Dead: Destinies, and what kind of game is it?

A1: The Walking Dead Destinies is a game set in the The Walking Dead universe, known for its focus on choices and consequences. It provides players with decision-making scenarios that impact the narrative.

Q2: What concerns are raised regarding the choices in The Walking Dead Destinies?

A2: There are concerns about the limited nature of choices in the game. Players are reportedly presented with only two options in decision-making scenarios, and the outcomes appear to converge, resulting in a similar story regardless of the choices made.

Q4: Are there instances where the narrative significantly deviates based on choices in The Walking Dead Destinies?

A4: While there are mentions of some instances where the story changes based on choices, the overall narrative is described as feeling repetitive with slight variations in dialogue and characters.

Q5: Is there any aspect of the game that is positively mentioned in the feedback?

A5: The combat sequences, particularly those involving interactions with zombies, are highlighted as a positive aspect of the game. Satisfaction in the combat mechanics, including sneaking up on zombies and the visceral impact of various weapons.

Q6: What is the overall sentiment conveyed in the feedback about The Walking Dead Destinies?

A6: The feedback suggests that The Walking Dead Destinies falls short of expectations, emphasizing concerns about limited choices and a repetitive narrative. Despite some positive aspects, the overall experience is characterized as disappointing rather than enjoyable.

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